Best Weapon Magic Dmg Tos

Best Weapon Magic Dmg Tos Average ratng: 7,8/10 5043 votes
Full build guide on Magicka Necromancer adjusted for strong PvE DPS

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Necromancer Class

Build Overview

Necromancer is the newest playable class in Elder Scrolls Online which is part of the Elsweyr major expansion. They are fearsome fighters and the true masters of death and life. Necromancer utilizes dark magic and resurrects the dead to fight for his cause. This class offers a new and unique playstyle which is highly dependant on nearby corpses, which requires you to add some extra thought to your rotation and playstyle, on top of the regular Resource Management. The class offers very good sustain and terrific DPS. With the increased survivability and extra Health Passive, Necromancer is one of the most durable spell-caster classes in the game.

Apr 24, 2017  His test stam attack did 3250 and 3100 damage between the weapons, and his test magic attack did 1848 and 1790. so it follows that more damage equipped is better all around. Meaning that even disregarding the passive buff of two swords, two 1100 damage swords will outperform sword and board or a staff w 1300 damage.

Below you will find our recommended Skills and Sets for our Magicka Necromancer PvE DPS build. Keep in mind this guide is still in Betastage which will be updated after the actual content is on the live server

Pros Cons
New and unique playstyle Requires corpses for various abilities which induce extra tweaks in your rotation
Very high single-target damage Mediocre mobility
Very good self-sustain and self-healing
Solid defenses
One of the best AoE
Versatility
  1. 30 Dec 2017 11:46. After testing multiple weapons with this spell and carthus flame arc using R1 R2 and even L2 all for paired and unpaired if weapon is pairrable the following conclusions hold: 1) Magic weapon dmg is not affected by wether or not you can actually weild the weapon i had a 27 dmg buff for straight swords and UGS and Axe wether i had the att needed or not.
  2. Feb 15, 2013 The two T3 blunt weapons are quite similar; the PoM one has mana tap, the ToS one has health tap and -hate. The T3 ToS talisman is very nice as it provides you not only with good magic damage but also hit rating and crit rating. One of its few downsides is the lack of -hate.
  3. Staves and wands. Staves are two handed, slower weapons, while wands are main hand weapons and typically have higher attack speed. Wands cannot be dual-wielded, but most come with a book or orb of the same.
  4. Magic weapons are weapons which are used in medium- to long-ranged combat. The defining trait of magic weapons is their consumption of mana upon every use. Due to their unusual and unique forms of attack, the majority of magic weapons can hardly be categorized into different types. Note that summon weapons, which also consume mana, are not considered magic weapons due to the secondary.
  5. Nov 30, 2016  Skyrim Best Weapon & Armor – 10 MILLION DAMAGE in Special Edition (Fast Skill Levelling, No Mods, Unlimited Health, Magicka, Stamina Guide)!


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Attributes Priority

Key level hp dmg difference bfa. Need a good 10 to 15 levels more to feel even. Slightly powerful damage wise as shadow, can feel the difference night and day on my 375 shadow Vs 360.

  1. Magicka - Primary attribute required for this build. Spend the majority of Points here; between 80 and 100%
  1. Health - a few points spent in Health is good for extra survivability. It's recommended to have at least 18k Health for Trails and Dungeons as a Necromancer
  1. Stamina - do not spend any points on Stamina

Primary Skillset
[Fire Staff - primary DPS]
Deal dmg with clingers stinkbomb and gernades fornite.

Ricochet Skull (Necromancer: Grave Lord, morphed from Flame Skull) - the core spammable skill which also has nice AoE thanks to the additional bounces. It deals high Flame Damage which is increased on every third cast
Skeletal Arcanist (Necromancer: Grave Lord, morphed from Skeletal Mage) - Minion that deals additional Shock Damage and creates a corpse on death
Stalking Blastbones (Necromancer: Grave Lord, morphed from Blastbones) - summons a Minion which chases your target and explodes on contact dealing high AoE damage. It creates an extra corpse and deals increased damage the longer it has to chase the enemy; up to 70% more
Mystic Siphon (Necromancer: Grave Lord, morphed from Shocking Siphon) - deals Shock damage to all enemies between you and targeted Corpse. It restores Magicka while you are Siphoning and the ability passively increases all your damage done by 3%
Inner Light (Guild: Mages Guild, morphed from Magelight) - used mainly for the passive increase to maximum Magicka and Spell Critical. No need to use it unless you need to reveal stealthed enemies
Ultimate: Shooting Star (Guild: Mages Guild, morphed from Meteor) - your primary Ultimate. It deals very high initial damage in a wide radius, followed by a powerful DoT

Secondary Skillset
[Lightning Staff - Damage over Time and buffs/debuffs]

Elemental Blockade (Weapon: Destruction Staff, morphed from Wall of Elements) - one of the best damaging abilities from the Destruction Staff school. It deals very high Damage over Time and grants a solid team utility
Avid Boneyard (Necromancer: Grave Lord, morphed from Boneyard) - very high DoT spell which allows using synergy for additional damage and self-healing
Elemental Drain (Weapon: Destruction Staff, morphed from Weakness of Elements) - very strong debuff which reduces your target's Spell Resistance and applies Minor Magickasteal for amazing sustain
Channeled Acceleration (Guild: Psijic Order, morphed from Accelerate) - strong buff which increases your Movement Speed and Spell Critical Rating
Inner Light (Guild: Mages Guild, morphed from Magelight) - slotted once again for the passive bonuses
Ultimate: Glacial Colossus (Necromancer: Grave Lord, morphed from Frozen Colossus) - summons a powerful Colossus who smashes enemies dealing high Frost Damage and causing them to take 30% increased damage from all sources

Notable Passive Skills

Below you will find a list of the most important Passive Skills for our Magicka Necromancer build. You should fill up the remaining skill depending on your personal preferences and how you end up playing your character. With such a flexible character composition in Elder Scrolls Online, we encourage you to experiment with your character and will appreciate your feedback if you do so :)
Corpse Consumption (Necromancer: Living Death) - generates Ultimate whenever you use an ability on a corpse
Undead Confederate (Necromancer: Living Death) - increases your Magicka Recovery while you have a summon active
Reusable Parts (Necromancer: Grave Lord) - when an enemy damaged by one of your Necromancer abilities dies, your next Blastbones or Skeletal Mage becomes a free cast
Death Knell (Necromancer: Grave Lord) - grants increased damage against low Health enemies for each Grave Lord ability socketed. Great 'Execute' passive
Dismember (Necromancer: Grave Lord) - increases your Spell and Physical Penetration
Last Gasp (Necromancer: Bone Tyrant) - increases your maximum Health by 2,000
Evocation (Armor: Light Armor) - increases your Magicka recovery by 2% for every piece of Light Armor equipped, and reduces the cost of your Magicka-based abilities by 4%
Prodigy (Armor: Light Armor) - increases your Spell Critical rating when you have at least 5 pieces of Light Armor equipped
Concentration (Armor: Light Armor) - increases your Spell Penetration
Spell Warding (Armor: Light Armor) - grants increased Spell Resistance
Penetrating Magic (Weapon: Destruction Staff) - grants Spell Penetration with Destruction Staff Spells
Ancient Knowledge (Weapon: Destruction Staff) - increases your single-target DPS
Elemental Force (Weapon: Destruction Staff) - increases your chance to inflict elemental ailments
Undaunted Command (Guild: Undaunted) - restores 4% of your maximum Health and Magicka whenever you activate a synergy
Undaunted Mettle (Guild: Undaunted) - increases your maximum Magicka for each type of Armor you have equipped

Gear

Recommended Items and Sets:
Chest: False God's Devotion
Type: LightTrait: DivineGlyph: Magicka
Legs: False God's Devotion
Gloves: LightTrait: DivineGlyph: Magicka
Gloves: False God's Devotion
Type: LightTrait: DivineGlyph: Magicka
Boots: False God's Devotion
Type: LightTrait: DivineGlyph: Magicka
Belt: False God's Devotion
Type: LightTrait: DivineGlyph: Magicka
Head: Ilambris Monster Set
Type: MediumTrait: DivineGlyph: Magicka
Shoulder: Ilambris Monster Set
Type: HeavyTrait: DivineGlyph: Magicka
Necklace: Spell Strategist
Type: JewelryTrait: ArcaneGlyph: Spell Damage
Ring 1: Spell Strategist
Type: JewelryTrait: BloodthirstyGlyph: Spell Damage
Ring 2: Spell Strategist
Type: JewelryTrait: BloodthirstyGlyph: Spell Damage
Weapon 1: Spell Strategist
Type: Fire StaffTrait: PreciseGlyph: Fire
Weapon 2: Spell Strategist
Type: Lightning StaffTrait: InfusedGlyph: Absorb Magic
Sets used in this build:

False God's Devotion: new set introduced in Elsweyr chapter, which will be possibly the BiS set for Magicka spellcaster classes. This is yet to be verified, but since it offers 8% Magicka cost reduction for Spell, it will surely help out with Resource Mangement. It provides much smoother gameplay. This set can be obtained from Sunspire and it's bound on pick up.

  1. (2 items) Adds 833 Spell Critical
  2. (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial and Arena monsters by 5%
  3. (4 items) Adds 833 Spell Critical
  4. (5 items) Adds 129 Spell Damage & Reduces the cost of your Magicka Abilities by 8%. When you kill an enemy, you restore 2025 Magicka and gain Major Expedition for 8 seconds, increasing your movement speed by 30%

Ilambris: Monster Set which increases your Maximum Magicka and has a 10% chance to create a powerful Meteor whenever you deal Shock or Flame Damage. It can be found in Veteran mode Crypt of Hearts. It is bound on pick-up.

  1. (1 items) Adds 1096 Max Magicka
  2. (2 items) When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of the damage type that deals 1170 Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds

Spell Strategist: another extremely powerful Set. It grants increased Magicka and Spell Damage, and the five-set bonus allows you to Mark your target which increases the Spell Damage it takes by 500. The bonus applies to all sources of damage including your allies, giving an immense team bonus. It can be obtained from Cyrodiil and it's bound on equip which makes it possible to be obtained from other players via trading.

  1. (2 items) Adds 1096 Maximum Magicka
  2. (3 items) Adds 129 Spell Damage
  3. (4 items) Adds 129 Spell Damage
  4. (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 5 seconds
Optional sets that can be used in this build:

Mantle of Siroria: currently the BiS set for spellcasters which grants the highest possible DPS. It will supposedly still be better than False God's in term of raw power after the update goes live, but it grants less Magicka-related bonuses. It can be obtained from Cloudrest mini-trial in Summerset and it's bound on pick-up.

  1. (2 items) 129 Spell Damage
  2. (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  3. (4 items) 1096 Maximum Magicka
  4. (5 items) Direct damage with single target abilities creates a ring of fire beneath you for 10 seconds. Standing in the ring grants 30 Spell Damage, this effect can stack up to 20 times for a total of 600 Spell Damage

Mother's Sorrow: very solid spellcaster set which is also easier to obtain than the previously mentioned ones. It is the recommended option for beginners and players that are just starting higher tier content. It can be obtained from Deshaan or other players via trade since it's bound on equip.

  1. (2 items) Adds 1096 Max Magicka
  2. (3 items) Adds 833 Spell Critical
  3. (4 items) Adds 833 Spell Critical
  4. (5 items) Adds 1924 Spell Critical

Champion Points

High priority
The Lady: Hardy, Elemental Defender
The Lover: Arcanist, Tenacity
The Ritual: Thaumaturge
Medium priority
The Apprentice: Elemental Expert, Elfborn
The Atronach: Staff Expert, Master-at-Arms
The Lady: Thick Skinned
The Lover: Mooncalf
Low priority
The Tower: Warlord, Sprinter
The Lover: Healthy
The Shadow: Shadow Ward, Tumbling, Befoul
The Apprentice: Spell Erosion
The Steed: Ironclad, Spellshield
The Lord: Quick Recovery


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END NOTE

This is the beta version of our Magicka Necromancer build. It will be updated as soon as we have more details about the upcoming update. We would also love to hear your feedback about this build and we would love to hear suggestions on how to improve it (or any other builds we have). If you feel like, please leave your thoughts in the comments below.

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  • Mundane Weapon Modifications

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SimpleMartialExotic
Unarmed
Light
One-handed
Two-handed
Ranged
Ammunition

Light
One-handed
Two-handed
Ranged
Ammunition

Light
One-handed
Two-handed
Ranged
Ammunition
Mundane Weapon Modifications

Weapons from 3rd Party Publishers

Simple Weapons

(Simple)
Unarmed Attacks
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
(Simple)
Light Melee Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Dagger, stone2 cp11d3x42 lbs.S4W:LLGT
(Simple)
One-Handed Melee Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Sword, Cutlass15 gp1d41d619-20/x23 lbs.S or P4W:LLGT
(Simple)
Two-Handed Melee Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
(Simple)
Ranged Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Musket300 gp2d42d6 (Large 2d8)x350 ft.12 lbs.B and Psee textTOS
Musket, double-barreled650 gp2d42d6 (Large 2d8)x350 ft.12 lbs.B and Psee textTOS
Pistol150 gp1d62d4 (Large 2d6)x320 ft.5 lbs.B and Psee textTOS
Pistol, double-barreled500 gp1d62d4 (Large 2d6)x320 ft.8 lbs.B and Psee textTOS
(Simple)
Ammunition
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Firearm ammunition (musket), flechette (5)15 gp1 lb.see textTOS
Firearm ammunition (musket/pistol), ball – normal (5)5 gp1 lb.see textTOS
Firearm ammunition (musket/pistol), ball – quickshot (5)100 gp.5 lb.see textTOS
Firearm ammunition (musket/pistol), ball – thunder (1)100 gp.5 lb.see textTOS

Martial Weapons

Best Weapon Magic Dmg Tos 2

(Martial)
Light Melee Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
(Martial)
One-Handed Melee Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Shield, serrated150 gp1d41d619-20/x220 lbs.SRGG:GGA
Sword, broad (broadsword)20 gp2d32d4x25 lbs.S4W:LLGT
Macuahuitl5 gp1d61d819-20/x22 lbs.SfragileLRG:PZO9456
(Martial)
Two-Handed Melee Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Macuahuitl, great20 gp1d102d619-20/x24 lbs.SfragileLRG:PZO9456
Maul45 gp1d102d6x310 lbs.BTM:AFD
Tepoztopilli20 gp1d62d419-20/x28 lbs.S or PfragileLRG:PZO9456
(Martial)
Ranged Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
(Martial)
Ammunition
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Arrow(s), armor piercing (20)20 gp3 lbs.PUE1
Arrow(s), barbed (20)10 gp3 lbs.PUE1
Arrow(s), broad (20)15 sp4 lbs.PUE1
Arrow(s), fire (1)15 gpPUE1
Arrow(s), fishing (20)4 gp3 lbs.PUE1
Arrow(s), game (20)3 gp1 lb.PUE1
Arrow(s), thunder (1)50 gp.5 lbsPUE1
Arrow(s), tracer (10)2 gp3 lbs.PUE1

Exotic Weapons

(Exotic)
Light Melee Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Claw bracer20 gp1d41d619-20/x21 lb.S4W:BoDM
Claw razors305 gp1d31d419-20/x21 lb.see textmonkclose, monkPFU:WF13
Gnome pindagger3 gp1d31d419-20/x2½ lb.Psee textSMG:QN
Gunstock Club5 gp1d61d8x33 lbs.B or Psee textLRG:PZO9456
Tomahawk3 gp1d61d8x33 lbs.SdeadlyLRG:PZO9456
(Exotic)
One-Handed Melee Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Buzzblade, boggle80 gp1d81d10x44 lbs.Ssee textAP:RR
Chainsword225 gp2d6 (L)19-20/x213 lbs.Sdisarm, reach, tripSBS:DOT
Elven songsword35 gp1d61d819-20/x24 lbs.Ssee textSMG:QN
Giant’s Mitt82 gp1d6 (L)x29 lbs.Bsee textSBS:DOT
Halfling silverspike25 gp1d61d818-20/x22 lbs.Psee textSMG:QN
Riding club5 gp1d61d8x36 lbs.Bsee textLRG:PZO9456
Scourge3 gp1d31d4x33 lbs.Snonlethal4W:LLGT
Scourge, barbed6 gp1d41d6x34 lbs.S4W:LLGT
Vardatch4 gp1d81d10x33 lbs.P and Saxe, tribal SSD:BoMT
Wrench, boggle25 gp1d61d8x310 lbs.Bdisarm, tripAP:RR

Best Weapon Magic Dmg Tos Download

(Exotic)
Two-Handed Melee Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Axe, Mighty40 gp2d62d8x318 lbs.STM:AFD
Dwarven thunderhammer150 gp1d12 +
1d6 (fire)
19-20/x28 lbs.Bsee textTOS
Maul, Dread80 gp2d62d8x315 lbs.BTM:AFD
Spear, Boar12 gp1d61d8x313 lbs.Pbrace, reachTM:AFD
Sword, Mighty100 gp2d62d819-20/x212 lbs.STM:AFD
(Exotic)
Ranged Weapons
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source
Crossbow, boggle200 gp1d41d619-20/x2120 ft.3 lbs.PAP:RR
Warbow150 gp1d82d6x3120 ft.5 lbs.PTM:AFD
(Exotic)
Ammunition
CostDmg
(S)
Dmg
(M)
CriticalRangeWeight1Type2SpecialFighter
Weapon
Group3
Source

1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 A weapon with two types is both types if the entry specifies “and,” or either type (wielder’s choice) if the entry specifies “or.”
3 For the purpose of the fighter class’s weapon training ability.

Mundane Weapon Modifications

There are a range of non-magical modifications that can be made to mundane weapons. The listed costs are for including these modifications on nonmagical weapons.

Rifled Barrels

Best Weapon Magic Dmg Tos 2017

Source: Tome of Secrets

Rifling is the process of grooving a gun barrel to cause the bullets to spin in a tight spiral. A pistol or musket with a rifled barrel has a range increment double a normal weapon of its type. A weapon with a rifled barrel is always a masterwork weapon, and costs an additional 450 gp (which includes the 300 gp masterwork cost). Rifling must be applied during the item’s creation; it cannot be added later.

Best Weapon Magic Dmg Tos 1

Cost: +450 gp (includes masterwork weapon cost).