Increase 2h Dmg Set Eso

Increase 2h Dmg Set Eso Average ratng: 7,3/10 3230 votes
If you want a 2h / bow build run:
6 medium 1 heavy
4 well fitted 3 impen
Bloodspawn x2
Impregnable armor x5
Hundings rage x5 with 2h axe or sword front-bar. Nirnhoned with double dot poisons.
If you have it, master bow backbar. If not, hundings works ok too. Infused trait with weapon dmg glyph.
Race: orc or woodelf
Food: dubious
Jewelry: all infused with 1x reduce feat cost and 2x weapon dmg
Mundus: warrior
Front bar:
Stampede
Venomous claw
Vigor
Dizzy swing
Reverse slice
Ult: leap
Back bar:(bow)
Poison injection
Fragmented shield
Noxious breath
Shuffle
Hardened armor (or whatever the other morph of volatile is)
Ult: corrosive
Corrosive will help you stay in fights and also allow you to bypass armor so no need for spriggans or a pen set. If you don’t have master bow you can consider running 7th instead of hundings and double barring it. Build works best with master bow though.
Remember to roll dodge projectiles - no need for DK wings which aren’t sustainable in medium anyway. Rollndodge on backbar so you get 4s of major expedition out of it. Well fitted and orc means you can sprint a lot and quickly and cheaply.
Vigor first then swap cancel to backbar and cast fragmented which you’ll dodgeroll cancel to get major expedition. Then poison injection, gap close, venomous then dizzy spam. Corrosive if you think you can finish the person off and need extra time before kiting out if you’re outnumbered. Corrosive is the better Ult here but more expensive. use leap only for kill stealing the other teams.
Could replace noxious with FoO for extra burst potential and fewer GCDs wasted dotting people up. IMo use FoO in BGs and noxious in CP PvP.
Use health / Stam / wep crit potions. Crit from FoO won’t carry over to your front / dmg bar unfortunately. If you run FoO over noxious you’ll need volatile armor instead of hardened armor so that you can pop NBs out of stealth. Tbh though your best way of doing that is just saving up for a corrosive and finishing them then.
  1. Increase 2h Dmg Set Eso 1
  2. Increase 2h Dmg Set Eso 3
Quoting someone from another thread, but on topic:
Check my previous post about LA and HA scaling :

Hi All, In preparation for potentially moving my build to DW/Bow and away from 2H/Bow, I'd like to understand how much better is DW vs 2H just from a DPS perspective. Disregard any other utility that one provides over the other - just want a comparison of how much more DPS DW can give me vs 2H.

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Arms of Relequen has both pros and cons. Technically it is the best set to increase your dps single target wise due to the strong damage bonus you get from the five piece bonus and even further so when you have the perfect version which gives you an addition stamina bonus. However, the set has one big disadvantage if you face several targets. May 31, 2019 Sword-Singer is a very good option for 2H Stamina DPS Builds. This set is boosting our Two Handed Weapons Damage. Bone Pirate’s Tatters. Location: Blackheart Haven, Normal & Veteran mode. Basically a Stamina Sustain Armor Set that is focusing on giving us more Stamina and better Stamina Recovery.

  1. Apr 08, 2018  Many tested with one or more Bloodthirsty jewelry pieces so its probably during the execute phase with unrealistic amount of buffs that makes you deal 42k dmg with a light attack. I have no idea how much light/heavy attacks currently scale with max resources. Just that spell/weapon dmg is the main scaling factor at the moment.
  2. Welcome to the Stamina Dragonknight 2H Build PvE “Serpent” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO.
  3. How to increase your Damage in ESO. Players will want to maximize their DPS, and they can start by focusing on the following: Weapon Quality. Once you know what gear you are set on, and are level CP160, invest in the Tempering Alloy or Rosin to upgrade your weapon to Gold Legendary Weapon Quality. The DPS difference from Purple to Gold is significant and will be noticeable.
  4. Aug 15, 2017  Know Your Role - Understanding the Holy Trinity in The Elder Scrolls Online tank, DPS, and Healer - Duration: 4:50. Deltia's Gaming 225,888 views.

Ok found it : https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
Light and Heavy Attacks now scale differently, they now scale about the same with Magicka/ Stamina as with Spell/ Weapon damage. Therefore, weaving will be even more important from now on as the overall damage of both Light and Heavy Attacks got increased by a lot.

As always, the question to answer to know if this is a buff or a nerf is :
How does this affect us and how does this affect our opponents ?

To know that we need to answer a lot of other questions :
First we need to get the new light attack scaling equation ratio :
Are we going from 1 weapon damage = 40 max stamina to 1 weapon damage = 10 max stamina (same as skills) ?
If yes, pros, neutral and cons :
+ Our stamina opponents who usually focus on weapon damage will not benefit as much from the new ratio
= Werewolf kit has enhanced max stamina in the same way it has enhanced weapon damage, no loss here
- Our magicka opponents who usually focus on max resources will benefit more from the new ratio
After looking at the ratio, we need to look at the overall output of the formula :
Will light and heavy attack damage get a general buff because weapon damage scaling will stay the same and max stamina scaling will be increased ? (no compensation for the new ratio)
If yes, pros, neutral and cons :

Increase 2h Dmg Set Eso 1

+ quite a boost to our damage output
- also a boost to our opponents damage output

Increase 2h Dmg Set Eso 3


+ if light and heavy attacks is a bigger % of our damage output than our opponent's, then it's a buff to us
Increase.. i don't really have the time to go in-depth, but my general feeling is :
This will be an arms race that we start in a good position because light and heavy attack buff is good for us and max stamina is as much available to us than weapon damage
However this might remove some flavor to werewolf builds, more specifically our unique ability to focus on weapon damage while ignoring max stamina (only using our skills for utility) and stamina regen (thanks to heavy attack resource return). Also Pelinal's/Molag Kena might loose some appeal if stamina stacking gets to be the new optimum for us.
We might all end up with Shacklebreaker + Hulking Draugr .. or maybe not, much more calculations needed, but overall i would not worry that much

Currently LA and HA do scale with weapon/spell damage AND max resource, but the ratio is :
1 weapon/spell damage gives as much as 40 max resource for LA and HA damage
opposed to spell and abilities :
1 weapon/spell damage gives as much as 10,5 max resource for spells and abilitiesIncrease 2h Dmg Set Eso

This means weapon damage is a lot better at bosting LA/HA, part of the reason it's currently better to stack weapon damage than max stamina on werewolf.
The hinted change is that they will make LA/HA ratio 1/10,5 (same as abilities), this would mean a big boost to LA/HA for everyone if they only change this part of the equation. This would also mean it might be better to start stacking max resources instead of weapon damage.
Ok i've run some quick math to know where such a change would get us with our LA/HA damage ..
.. and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ..) would have a very big impact on the overall game balance.

These are only predictions however and we don´t know exactly how the new scaling will be, but in the example above it´s what people suspect how it will be. And I can´t see things like this getting through to live.