How Does Elemental Equilibrium Work With All 3 Dmg Types

How Does Elemental Equilibrium Work With All 3 Dmg Types Average ratng: 8,3/10 7959 votes

Since you probably have quality gems and a chance to ignite gem the mobs starts to burn based on your EA explode dmg, a burn you spread to all mobs in proximity with elemental proliferate. Immediately after the EA exploded EE got applied since you just hit the mobs with a fire source.

does Elemental Equilibrium work with Elemental hit? if so how exactly
Posted by
on Sep 7, 2014, 9:05:50 PM
Let's assume you only deal elemental damage from Elemental Hit.
When using Elemental Equilibrium, the first hit has no change.
The second hit has a 66% chance to benefit from the -25% resistance, and 33% chance to suffer from a +50% penalty. So 2 in 3 hits will benefit.
Elemental Hit is random so it will benefit from it more than suffer from it.
However the biggest reason not to use EH is that you would require the Fire, Cold, and Lightning Penetration gems just to make it viable. That's a four-link just to get it started.
Posted by
Natharias
on Sep 7, 2014, 9:08:27 PM
it should work ok with EH.
most of the time (67%) it will give you straight buff due lowered resist. when you roll same element twice in a row(33%), enemy will take less damage because increased reistances
Posted by
kaarelo
on Sep 7, 2014, 9:12:30 PM
If it was only elemental hit it should work, however I'd say that EH build that doesn't use anger, wrath and a weapon with high elemental rolls is doomed from start, and EE prohibits any of those. This is the perfect example of cons heavily outweighing the pros.
Есть один путь - наверх!
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Posted by
on Sep 7, 2014, 9:53:27 PM
'
If it was only elemental hit it should work, however I'd say that EH build that doesn't use anger, wrath and a weapon with high elemental rolls is doomed from start, and EE prohibits any of those. This is the perfect example of cons heavily outweighing the pros.

The problems with Elemental Hit:
1. It can't be that good without all three penetration gems. That's painful.
2. High mana cost. Almost Cyclone levels.
3. It's damage is similar to a spell instead of an attack. In short, the raw damage it adds is almost nothing compared to using any attack with a bad rare. That's sad.
Overall, the skill has as high a mana cost as its damage is low. All other skills, even pre-1.2 Viper Strike, were infinitely better choices.
Currently the only reason to use Elemental Hit is to benefit from the increased critical strike chance from the quality bonus.
The only way I can see it working is if some of the following happened:
1. An 'Elemental Penetration' gem was added. Penetrates all elemental resistances.
2. EH does 2x its current damage but deals all in each hit, not selecting one at random.
3. EH does 5x or more of its current damage but still selects a random element.
4. EH has a built in Elemental Proliferation effect, so any status effects caused are spread.
Unless 1, 4, and either 2 or 3 are implemented, I don't see EH ever being an effective skill.
Posted by
Natharias
on Sep 8, 2014, 12:21:16 AM
'
Unless 1, 4, and either 2 or 3 are implemented, I don't see EH ever being an effective skill.

Oh, no argument there. By 'work' I meant the concept, it does work but only on paper.
Есть один путь - наверх!
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Posted by
on Sep 8, 2014, 12:44:47 AM
'
'
Unless 1, 4, and either 2 or 3 are implemented, I don't see EH ever being an effective skill.

Oh, no argument there. By 'work' I meant the concept, it does work but only on paper.

Of course. We're the players and we're meant to find out the most powerful combos, not make them. XD
Posted by
Natharias
on Sep 8, 2014, 12:50:12 AM
'
The second hit has a 66% chance to benefit from the -25% resistance, and 33% chance to suffer from a +50% penalty.

Slight correction.
It gives +25% resist to the one(s) it is hit with and -50% to the other(s), giving much higher damage. If you happen to roll the wrong one it doesn't hurt as much - which is why doing a 'players have Elemental equilibrium' map is not nearly as painful as being single element and rolling +75% to your specific resistance.
Because of that EE is excellent for any character than goes multi-elemental, like a trapper may do.. or someone crazy enough to try to make a character with elemental hit.
Posted by
on Sep 8, 2014, 5:58:58 AM
'
Because of that EE is excellent for [.] someone crazy enough to try to make a character with elemental hit.

No. Elemental Equilibrium is fucking horrible for Elemental Hit.
Yes, EE will technically buff Elemental Hit's Damage. It also absolutely requires you to build full Physical, because any amount of Elemental Damage will ruin EE - this also means Elemental Hit gets shit for scaling modifiers and will add terribly little Damage.
If you are crazy enough to try an Elemental Hit character, you want to actually build for Elemental Damage and get more Elemental Damage from gear and Auras. This also means you cannot use Equilibrium.
--------
The lack of multiple Pen Supports isn't a big deal anymore, tbh. If you build around a single Element, and simply leave the rest as 'bonus', you'll be fine. There's still monsters without any Resists in Merc, so, whatever.
Last edited by Vipermagi on Sep 8, 2014, 4:45:28 PM
Posted by
on Sep 8, 2014, 4:44:43 PM
'
'
The second hit has a 66% chance to benefit from the -25% resistance, and 33% chance to suffer from a +50% penalty.

Slight correction.
It gives +25% resist to the one(s) it is hit with and -50% to the other(s), giving much higher damage. If you happen to roll the wrong one it doesn't hurt as much - which is why doing a 'players have Elemental equilibrium' map is not nearly as painful as being single element and rolling +75% to your specific resistance.
Because of that EE is excellent for any character than goes multi-elemental, like a trapper may do.. or someone crazy enough to try to make a character with elemental hit.

Quite true.
Elemental Equilibrium has almost no use and it has no use for me as a solo player, so it's easy to mix the numbers.
'
No. EE is fucking horrible for Elemental Hit.

I'd argue that EE is just about useless and EH is absolutely useless. The only good use for EE is for party augmentation. Spam something like Ice Nova, Arc, or Firestorm.
So put two crap things together and you get a whole new load of crap.
'
wrote:
Yes, EE will technically buff Elemental Hit's Damage. It also absolutely requires you to build full Physical, because any amount of Elemental Damage will ruin EE - this also means Elemental Hit gets shit for scaling modifiers and will add terribly little Damage.

No. You don't have to get physical damage and it's hard to get physical damage. But if you do get physical damage, you're killing yourself by not using a skill that increases it from the skill gem itself.
The only way to use EH with EE is to focus purely on increased elemental damage, and to avoid any elemental damage mods on gear.
Either way, your DPS will be shit even if EE removed enemy resistance to the elements you didn't hit with.
'
wrote:
The lack of multiple Pen Supports isn't a big deal anymore, tbh. If you build around a single Element, and simply leave the rest as 'bonus', you'll be fine. There's still monsters without any Resists in Merc, so, whatever.

Penetration gems are the first must-haves of any elemental damage build. The only one that didn't use it was the buzzsaw and that's because it didn't have room for three supports.
So yes, penetration gems are a big deal.
Posted by
Natharias
on Sep 8, 2014, 4:55:42 PM

How Does Elemental Equilibrium Work With All 3 Dmg Types Download

Dogs

How Does Elemental Equilibrium Work With All 3 Dmg Types List

You hit them with all 3 elements, they gain resists to all 3 elements. Elemental Equilibrium (often referred to as EE) is a keystone passive skill which changes the resistance of any monster you hit with elemental damage (fire damage, lightning damage and cold damage), increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. 'Elemental Equilibrium being so strong right now.' That was the key phrase. If you have Avatar of Fire, you CAN'T do non-fire damage. So you can't proc Elemental Equilibrium. And since so many fire builds do things like proccing Elemental Equilibrium with poe orb of storms/etc, that is a big damage boost they have to give up to use this amulet. How to know if Elemental Equilibrium is active? Playing life RF, got added cold damage to attacks on ring, no fire damage anyways. How do I know if EE is proc? Last edited by Demo; Apr 19, 2018 @ 6:18pm Showing 1-1 of 1 comments. Apr 19, 2018 @ 6:26pm.

Our portfolio comprises turning and milling machines, the Advanced Technologies Ultrasonic, Lasertec and Additive Manufacturing as well as consistent automation and digitization solutions. As 'Global One Company' - together with DMG MORI COMPANY LIMITED - we reach sales revenues of around € 4 billion.With dynamic and excellence we advance future technologies. Dmg mori seiki co german machine tool. DMG MORI AKTIENGESELLSCHAFT is a worldwide leading manufacturer of machine tools with sales revenues of more than € 2.7 billion and around 7,300 employees.

22 rows  Aug 28, 2019  Barbarian builds for Diablo 3 Season 19 / Patch 2.6.7. Here you can find all our Barbarian builds for Season 19 / Patch 2.6.7. Choose the Barbarian if you want to experience the brutality of melee combat in its full, blood-drenched glory. Best dmg barbarian build diablo 3. Mar 28, 2014  Diablo 3 Insane Damage Barbarian Build chainer1988. Unsubscribe from chainer1988? Diablo 3 How to Farm Primal Ancients and Paragon Levels - Duration: 23:21. May 04, 2018  UPDATE: Season 19, Diablo 3 2.6.7 current. This Diablo 3 patch 2.6.1 barbarian Raekor Hammer of the Ancients build can push at least GR 120. Also includes a starter version with no items to farm. This is currently the best Barbarian Build for Season 16 and Patch 2.6.4, which is apparently slightly better than Charge Barb based on the Immortal King's and Raekor sets combined. I guess we will have to see over the course of the Season how it ends up. To check the full list of our Best Diablo 3 builds visit: The Best Diablo 3 builds by Odealo. Jan 07, 2020  How to Build a Barbarian in Diablo III. Updated: January 7, 2020. Mighty ground stomps, leaping attacks, and dual-wielded slashes leave a barbarian’s enemies dead in their boots and send any survivors fleeing for cover. The barbarians are the main close-range combatants of Diablo III. This build relies heavily on your.