Dmg Gained As Mana Poe
first of all, sry for my bad english just got '5% dmg taken gained as mana when hit' on this if i use this as a MOM build can this help MOM more effective? | Posted by wan82129 on Apr 18, 2014, 10:37:58 AM |
It seems so. If '5% dmg taken gained as mana when hit' is * a instant gain of mana, it is like 5% of damage taken is nullified * a leech of mana, it will be not as effective as a instant gain I guess you'll have to do some testing :) | Posted by CAncun on Apr 18, 2014, 11:16:39 AM |
I'm using this amulet. Not sure if it really helps or not but i would like to think it does @Waggypants | Posted by on Apr 18, 2014, 12:07:56 PM |
Stuff about words. It helps if you're often below maximum Mana, which all things considered is pretty likely! | Posted by on Apr 18, 2014, 1:09:53 PM |
Try this too. And Ondar's Flight Goathide Boots. It's a fun idea, to stack '% of damage taken gained as mana when hit', but, considering how difficult it is to corrupt a usable item with that mod and considering that the two existing uniques with that explicit mod are so far from best in slot, it's not exactly feasible. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616 | Posted by Tempada on Apr 18, 2014, 2:06:28 PM |
very evil amulet you have there, almost getting jelly! yesterday I did some amazing MoM+damage taken as mana tests I reduced my mana regen to almost zero I used 18%damage taken as mana bloots+helm if you have 0mana and 0mana regen, and 20%damage taken goes to mana, and MoM you will have a 20% damage reduction and are at 0mana after you take a hit proof: I gone get asap 2*corrupted item, si I have a 31+%damage taken goes to mana, so I heal mana, whitout regen and always cast thx for this great topic! Last edited by Tommyvv on Apr 18, 2014, 3:35:10 PM | Posted by Tommyvv on Apr 18, 2014, 3:08:26 PM |
I've been trying to corrupt this mod onto a rathpith for a while now on my eb/cloak witch. :( | Posted by JahIthBer89 on Apr 18, 2014, 3:58:57 PM |
I prefer this corruption on helms: Too bad it can't spawn on anything else 'The Eye of Ra appears against you, His force is powerful against you. She devours you, she punishes you In this her name 'Devouring Flame.' -Anubis Hotep | Posted by Wadjet on Apr 18, 2014, 4:00:56 PM |
' Nice idea for a testing, mate ! I'm impressed :) | Posted by CAncun on Apr 18, 2014, 4:22:38 PM |
' thx m8! and this topic, made my rialize I can raize my damage taken goes to mana, to over 30%. its more then i ever hoped for! its wonderfull! its better then 160@resist and 20.000 maximum mana I do 440selfdamage*4 = 1720 selfdamage every second to myself if I fight vs 10 monsters, this becomes 17200 selfdamage 17200*0.3MoM = 5160 mana lost every 1 second this damage taken goes to mana allow me to heal this mana! with only 20%damage taken goes to mana, I need flask spams+clarity+regen, if I want to spam my spells just a little, now I can spam it always , and inflict endless cwdt-selfdamage to myself! its a great day! e/ srry if you not see me have MoM on this screenshot, but I do! Last edited by Tommyvv on Apr 18, 2014, 4:57:48 PM | Posted by Tommyvv on Apr 18, 2014, 4:34:41 PM |
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Aug 31, 2017 It simply causes you to gain mana when you take damage based on percentage of the damage. It does not cause the damage be taken from mana. Yeah, but it's extra regen based on how much damage you've taken, so aside from getting 1 shotted, it's another way of essentially mitigating damage. No one has mentioned the Mind Drinker node (2% of physical damage leeched as mana), located not far to the right of the Shadow start. Between that and a mana leech gem you would have had zero problems with using cyclone as your primary attack skill. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. Apr 18, 2014 If '5% dmg taken gained as mana when hit' is. a instant gain of mana, it is like 5% of damage taken is nullified. a leech of mana, it will be not as effective as a instant gain I guess you'll have to do some testing:). Mar 10, 2014 If you can get like 20% or so mana gained as damage and use MoM its friggin strong, because you will lose only 10% of mana from 30% of damage which makes your mana more valuable with MoM, tho ofc damage as mana is way better roll if you have high mana. Aug 18, 2015 If the character gains mana when hit with the x% of Damage taken Gained as Mana when Hit modifier, that mana is gained before any damage is absorbed by mana. Macos high sierra 10.13 6 dmg.
Dmg Gained As Mana Poe 2
I hope this can't roll on TOO many slots with corruption, otherwise you can just use any crap gear and corrupt it until it all has 5%, then combine it with either MoM or Cloak to get 75/85% damage taken as mana. 75% version could be combined with lightning coil. But yeah you wouldn't really need anything on gear. Just get tons of reservation %, run all 4 purity auras (with buff effect this will be enough for merciless with essentially no resist on gear), and cast enfeeble. | Posted by on Mar 10, 2014, 6:46:00 PM |
' You would run out of mana very, very quickly, even with EB. Mana pools are far smaller than HP pools. Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin Last edited by Artanthos on Mar 10, 2014, 7:02:09 PM | Posted by Artanthos on Mar 10, 2014, 7:01:30 PM |
It's damage taken GAINED as mana, i.e. worthless, not damage taken from mana before life | Posted by on Mar 10, 2014, 7:10:12 PM |
' Actually they both exist as separate implicit mods. It's worth noting that +2 maps are a dangerous thing. They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. | Posted by on Mar 10, 2014, 7:14:22 PM |
Even if it can roll on every slot.. EB/MOM builds require very specific gear in the first place. Good luck amassing a huge lot of good gear that is also corrupted. Not that it isn't possible, and I'm certainly going to try.. but I wouldn't worry about it being unfair. As a note, I have 3.9k hp and 4.1k mana with Cloak of Defiance on at the moment. I can get up to 4.8k mana with Discipline but I'm left with 1600 open after auras. It will take some serious upgrades for me to get the stats I need AND corruption with one specific mod. | Posted by on Mar 10, 2014, 7:18:19 PM |
If you can get like 20% or so mana gained as damage and use MoM its friggin strong, because you will lose only 10% of mana from 30% of damage which makes your mana more valuable with MoM, tho ofc damage as mana is way better roll if you have high mana pool and are going for MoM anyway. | Posted by on Mar 10, 2014, 7:27:53 PM |
http://pathofexile.gamepedia.com/Mindspiral http://pathofexile.gamepedia.com/Ondar's_Flight ATM i'm using cloak of defiance and minspiral on an experimental build and with them seems like AA never even goes off, unless i get a huge hit while running around having about zero regen and very low mana. Maybe with the corrupted implicit mods you can go over the 40% of cloak of defiance to completely negate 40% of all damage and even gain mana when you're hit. Add armor/evasion/IR/block/spellblock/endurance charges/AA/max resistances and i guess you'll be pretty much immortal in any scenario then. Fairly expensive though. The damage taken from mana & damage taken gained as mana seems to spike very quickly. | Posted by lantti on Mar 10, 2014, 8:00:22 PM |