Chance On Hit Vs Static Dmg

Chance On Hit Vs Static Dmg Average ratng: 6,1/10 135 votes

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Higher top end weapon damage and a smaller damage range will produce stronger attacks. Dexterity Multiplies all Monk damage. Crit Chance Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. Melee: The beams appear to qualify as a melee attack for most or all purposes, making Static Strike capable of maintaining effects like Fortify Support for a long time with just one hit. Area of Effect: The Beams are affected by increases or reductions to Area of Effect, but aren't affected by increases or reductions to Area Damage. Item choice: Current stats: Winner:% CHC% CHC% CHD% CHD: For 'current stats' include buffs but exclude the stats from the item on the left. Jan 27, 2015  Diablo 3: How to maximize your damage Quin69. Unsubscribe from Quin69? Diablo 3 RoS - Damage Reduction Explained (quin69) - Duration: 13:27. Quin69 83,326 views.

  1. Chance On Hit Vs Static Dmg Youtube
  2. Chance On Hit Vs Static Dmg Free
  3. Chance On Hit Vs Static Dmg Free

Before I start don't take my words as gospel.. I am still learning just as you are. But I'll share what I've found so far. I'll say this I rock a lot of attack speed and critical with my item builds. My rune build out is critical based and critical damage. I do well with most melee people. I too was curious on the benefit of Armor Penetration. From my understanding if your critical doesn't hit a mark of 50% or more in a match you should lean towards armor pen runes to maximize damage because your most likely going with a more damage per hit build over the attacks per second build.
Using Jax I've had amazing results with critical runes and critical damage runes I've had amazing results with attack speed items and the such. (The top three I go for are Malady, Sword of the Divine, Phantom Dancer) and then building critical and base damage from there. But my rune lay out for Jax leaves little room for his defense.. so i go all out and run for the hills when I am low hp.
I guess it boils down to how you play.. and personal preference. Neither will steer you wrong and both will do well. Armor pen is good, I have been playing with it a bit too. Works wonders vs tank types who stack armor and then works awesome still against squishy targets because they're even squishier.

Static

Chance On Hit Vs Static Dmg Youtube

  • Lvl1 30 Builds
  • Lvl30 50 Builds
  • Lvl50 69 Builds
  • Lvl70 Builds

Calculating the damage dealt by a crit is easy (you double the damage done by die rolls, but not the damage dealt by static numbers). The amount you crit is slightly subtler. The crit rate is 5%, but that has to be subtracted FROM the hit rate (otherwise you're accidentally double counting 20's as both hits.

Stat Priority Patch 2.1.2

Critical hit chance can surpass 100%, for further information read Crit Tiers. Critical Multiplier Edit. When a critical hit occurs, that hit's damage is increased and the damage value's color is changed to yellow. The stat describing by how much a crit is strengthened is displayed in the arsenal as a multiplier. This post is just about some math for critical hit damage and critical hit chance. In voice chat I've heard very often from players that they don't know the real effect of critical hit chance and damage and some players are stacking 'some' critical hit chance because they think that they do much more damage compared to +% damage.

Managing Primary (Strength, Dexterity, Intelligence, Vitality) and Secondary (Critical Chance, Critical Damage, Attack Speed, Weapon Damage, Armor, etc.) stats is critical for maximizing your Monk. Below are listed the two stat priorities for both max damage and max survivability.

Max DPS

Weapon Damage > Dexterity > Crit Chance >= Crit Damage > Attack Speed

Chance On Hit Vs Static Dmg Free

Max Survivability

Resists = Armor > Dexterity = Vitality

DPS Stats Breakdown

Weapon Damage
Increases the damage dealt by skills. Higher top end weapon damage and a smaller damage range will produce stronger attacks.

Dexterity
Multiplies all Monk damage.

Crit Chance
Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. As a note, Crit Damage is much easier to obtain than Crit Chance so you may end up with more Crit Damage than is optimal for your amount of Crit Chance.

Crit Damage
Increases the damage done by critical hits. See the Crit Chance definition for more information on how to best stack Crit Damage with Crit Chance.

Attack Speed
Increases the frequency of your attacks and reduces the duration of the combat animation for each attack. A faster attack speed produces more attacks in less time and increases your mobility by reducing the time of combat animations.

Survival Stats Breakdown

Resists
Reduces the amount of damage received from specific types of attacks. Resists are offered for Physical, Cold, Fire, Lightning, Poison, Arcane/Holy, and All damage. Resist All is preferred over individual Resist types.

Armor
Reduces the amount of damage received from all attacks.

Dexterity
Increases Armor rating.

Vitality
Increases your maximum amount of Health.

Hit

Monk Stats

The following stats are specific to a Monk:

Spirit Regeneration
Increases the amount of Spirit regenerated by second.

Life per Spirit Spent
Provides healing when Spirit is consumed by skills.

Monk Skill Bonus
These bonuses increase the damage of certain Monk skills. The skills that can be modified by skill bonuses found on armor and weapons are listed below:

Chance On Hit Vs Static Dmg Free

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